![]() If it maxes out they can attack your base directly.īattles are generally more exciting for the extra toys, the resistance classes and dozens of small improvements. As this grows they gain extra battlefield strengths and new ways to sap your resources on the campaign map. Their primary aim is to daze and kidnap soldiers to increase their 'knowledge' bar. Each Chosen sets up in a particular continent on the campaign map, and they are much more likely to attack you in their area. The Chosen have their own introductory cutscenes and missions, and will turn up in key campaign missions to give you something extra to deal with. The Chosen and the resistance factions are woven seamlessly into the familiar XCOM 2 campaign structure. They can blow up scenery with a well-placed shot and throw claymores without breaking stealth. Reapers can remain in stealth for most of a battle, with a bit of luck. Skirmishers can use their grappling hook and high movement speed to zip around the battlefield and drag enemies out of position. ![]() Templars are roaming assassins that can dart out of cover, kill an enemy with their psionic blades, and dart back into cover again. ![]() ![]() These are the most powerful and exciting troops in the whole Firaxis XCOM series so far. Earn their trust and they will help you to chase down the Chosen, and give you access to powerful specialist class options: skirmishers, templars, and reapers. You have some help, fortunately, in the form of three new resistance groups.
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